Whenever a major awards ceremony nears, one notices a demand for the addition fresh award types to recognize overlooked contributions and delight the passions of fans dedicated to specific genres.
My colleague has already made for a horror game category. That would be fantastic. So would tabletop games, representing a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize because like all dedicated enthusiasts, I have a cast-iron argument for why my demand is the most urgent and significant. Here's the proposal: It's essential to create an award type for logic-based games.
Organizing Gaming Categories
Classifying creative works isn't exact; it remains highly personal, and typically start arguments resulting in unclear classifications. It's understandable that film award organizations don’t do it. Yet it remains an unavoidable compromise in the world of interactive entertainment, showing incredible range they barely qualify as a single art form.
To recognize the complete range of interactive entertainment excellence to be recognized, and to ensure all game types to compete fairly, specific award classifications remain vital.
Existing Game Classification System
Prominent interactive entertainment events currently feature genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Together, these award types effectively encompass numerous genres, and you can find room accommodating various experiences.
Not so for brain-teasing titles. No suitable classification appears to accommodate them. Consider three of this year’s best games, all very different: building puzzles in a particular game, intense tile-matching in a different title, and the sweetly sociological logic puzzles from additional release. What category would fit them among existing types? Nowhere, that’s where.
Acknowledgment Issues
Many instances occur excellent brain-teasers published annually without proper recognition in entertainment awards, if they accidentally match award groups including Mobile Game, VR/AR Game, and the highly challenging Indie races.
- One classic puzzle game received no recognition completely in 2014
- Another creative title was excluded during that ceremony
- Well-received sorting experience was overlooked recently
- Only a few logic titles scraped into small studio or handheld classifications
Value of Brain-Teasers
Commonly they're compact experiences, however the design in brain-teasers is of massive significance. Well-known matching games rank among most popular titles globally continuing this trend for many years.
The famous puzzle experience challenges famous sandbox experiences competing to become best-selling game of all time; it additionally competes as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, and engaging with diverse game types.
Proposal and Rationale
Puzzle games wouldn’t have this problem. You could fill five nominees with fascinating, diverse, deserving games every year with ease — actually, with challenge, since numerous excellent many worthy titles.
To emphasize again, these are games without proper classification during prominent ceremonies. Puzzle game makers are working at the demanding boundary game development, creating some of essential manifestations of the video game form. Just like cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting generations.